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1. [Suggestion] Anti Drone Control Unit - in Player Features and Ideas Discussion [original thread]
CCP should implememnt an anti drone Control unit. When activate it has 25% chance to turn drones that is agressing you back on the agressor. The module will hack at n optimal range of 30km and 65 fallof where the chance of turning the drone back o...
- by Athena Maldoran - at 2013.12.24 15:12:00
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2. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Scorpionstrike wrote: Actully i have an idea with the cloaking aspect of this ship, either it could stay cloaked for a longer time after jumping through a gate or maybe it might not show up on the D-scan. just throwing it out there, of course t...
- by Athena Maldoran - at 2013.12.04 12:42:00
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3. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
I really wanted a covert ops bs with rr capabilities.. *sniffle*
- by Athena Maldoran - at 2013.12.04 12:30:00
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4. Auto zoom on camera tracking. - in Player Features and Ideas Discussion [original thread]
Steps to see how autozooming Works: 1 make sure you are undocked. 2 make sure you can camera tracking on. 3 zoom as far out as possible 4 Select anything in Your overview.
- by Athena Maldoran - at 2013.12.03 17:17:00
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5. Auto zoom on camera tracking. - in Player Features and Ideas Discussion [original thread]
The camera tracking is fine, in many cases its a helpful tool that gives you an advantage if you know how to use it. But the autozoom that is implemented on the gate animation and the cameratracking needs to be looked at. It doesnt serve any funct...
- by Athena Maldoran - at 2013.12.03 16:34:00
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6. Auto zoom on camera tracking. - in Player Features and Ideas Discussion [original thread]
Could we get an option to turn off autozooming on the camera tracking, its very annoying. When you Select something in your overview, the camera should just turn , not zoom in. Same With the gate animation. Having to zoom exxesivly all the time i...
- by Athena Maldoran - at 2013.12.03 16:19:00
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7. DED complex runners completely safe - redesign mechanic - in Player Features and Ideas Discussion [original thread]
LUMINOUS SPIRIT wrote: Your probes find a machariel in a DED plex. You warp to zero to tackle, but land on the entrance gate instead. Machariel in the 5th room just laughs at you in local, takes his time to finish the plex, and warps off. To ad...
- by Athena Maldoran - at 2013.12.03 16:08:00
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8. Player controlled high sec = More highsec systems? - in Player Features and Ideas Discussion [original thread]
considering the rest of eve, yes 100 players in a system is crammed :) NearNihil: You should ask ccp, they are the ones that want to make everything playercontrolled. I'm guessing high Security status individual will be tasked With Concord duty ;)
- by Athena Maldoran - at 2013.12.02 17:19:00
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9. Player controlled high sec = More highsec systems? - in Player Features and Ideas Discussion [original thread]
As we move towards a player controlled highsec structure, would it not be reasonble to increase the amount of highsec systems? Currently highsec is pretty crammed. CCP did good efforts to make People move out of dense areas With some minor change...
- by Athena Maldoran - at 2013.12.02 15:06:00
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10. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I don't want more mobile structures in eve, i want you to iterate on the current null sec sov situation.
- by Athena Maldoran - at 2013.11.23 11:50:00
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11. [Request] ability to see drone health in drones window. - in Player Features and Ideas Discussion [original thread]
Years pass, and still we don't forget. Winter is comming..
- by Athena Maldoran - at 2013.06.27 15:21:00
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12. [Request] ability to see drone health in drones window. - in Player Features and Ideas Discussion [original thread]
It would be Nice if we in the future, when out in Space could see how Our drones Health situation are, without having to launch them. Atm you just hope you launch a healthy one, since its mingled With the rest.
- by Athena Maldoran - at 2013.06.27 09:15:00
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13. Remove corp friendly fire ability - in Player Features and Ideas Discussion [original thread]
If someone undocks a mining ship in my alt's pvp corp, I feel its approriate to kill it without concord interfeering or giving the other part an option to decline. It shouldnt be neccesary to kick the person out of corp, thats to harsh..
- by Athena Maldoran - at 2013.04.17 13:41:00
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14. Fix MWD + Cloak nonsense. We want pvp. - in Player Features and Ideas Discussion [original thread]
This is not en exploit, its a valid game mechanic that have been around longer than you have been playing.
- by Athena Maldoran - at 2013.04.14 20:31:00
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15. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
I would like to see a new pos module that provides mining boosts. It should rival the orca. Bur be less efficent that the rorq. It should also be possible to ide both the pos boost and ship boost simultaniously.
- by Athena Maldoran - at 2013.04.14 18:01:00
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16. [Proposal] Engergy Weapon Crystal Changes - in Player Features and Ideas Discussion [original thread]
range? the fu*k you on about.. What we need is to get a change of dmg types for both gallente and Amarr.
- by Athena Maldoran - at 2013.04.13 23:54:00
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17. Kill rights and fixing - in Player Features and Ideas Discussion [original thread]
i have made billions litterally from killrigths!
- by Athena Maldoran - at 2013.04.13 23:47:00
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18. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Just curious, are we changing all the battleships in order to get them in shape for small gang warfare alone?
- by Athena Maldoran - at 2013.04.09 09:49:00
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19. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Megathron.. oh how your days are gone.. We shall ligth a candle once a year, to remind us of your grace on the field of battle all those years ago.. When a single megathron would scare entire fleets off..
- by Athena Maldoran - at 2013.04.09 09:33:00
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20. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
The only issue I have is the huge problems with cap on all Amarr ships. Fix that and we can be buddies
- by Athena Maldoran - at 2013.04.09 09:31:00
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